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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Alien Isolation segfault after initial loading screen/video"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95026#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Alien Isolation segfault after initial loading screen/video"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">bug 95026</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Christoph Haag from <a href="show_bug.cgi?id=95026#c3">comment #3</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=123071" name="attach_123071" title="MESA_GLSL=dump">attachment 123071</a> <a href="attachment.cgi?id=123071&action=edit" title="MESA_GLSL=dump">[details]</a></span>
> MESA_GLSL=dump
>
> I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said
> it's this:
>
> CFLAGS: -Wall -std=c99 -Werror=implicit-function-declaration
> -Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno
> -fno-trapping-math -fno-builtin-memcmp
> CXXFLAGS: -Wall -fno-strict-aliasing -fno-builtin-memcmp
>
> and the game works fine, I started it 4 times in a row, so I am relatively
> sure it's not just random.
> But I thought it was crashing earlier with this config.. I must really be
> remembering this wrong.
>
> So a first hypothesis would probably be O2.
>
> MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it
> crashed, but attached is the complete log with stdout and stderr, compressed
> because it is 89 megabyte uncompressed...</span >
Well, I really only need the last shader (the one that causes the crash).
Unfortunately, it seems like that information is no there. I guess it's only
printed when built with --enable-debug? Can you see if that still causes
crashes?</pre>
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