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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Alien Isolation segfault after initial loading screen/video"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95026#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Alien Isolation segfault after initial loading screen/video"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">bug 95026</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=123071" name="attach_123071" title="MESA_GLSL=dump">attachment 123071</a> <a href="attachment.cgi?id=123071&action=edit" title="MESA_GLSL=dump">[details]</a></span>
MESA_GLSL=dump
I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said
it's this:
CFLAGS: -Wall -std=c99 -Werror=implicit-function-declaration
-Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno
-fno-trapping-math -fno-builtin-memcmp
CXXFLAGS: -Wall -fno-strict-aliasing -fno-builtin-memcmp
and the game works fine, I started it 4 times in a row, so I am relatively sure
it's not just random.
But I thought it was crashing earlier with this config.. I must really be
remembering this wrong.
So a first hypothesis would probably be O2.
MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it
crashed, but attached is the complete log with stdout and stderr, compressed
because it is 89 megabyte uncompressed...</pre>
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