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<body><span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [wine regression] Call of Duty 4: Intro videos renders garbage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=44647">bug 44647</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
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<td style="text-align:right;">Resolution</td>
<td>---
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<td>NOTOURBUG
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [wine regression] Call of Duty 4: Intro videos renders garbage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=44647#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [wine regression] Call of Duty 4: Intro videos renders garbage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=44647">bug 44647</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>This is an application bug (though I don't know whether the fault lies with
Wine or with CoD4): there is insufficient synchronization between different
contexts.
If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for
textures 64 to 66 running in context 3.
The command sequence switches to context 2 in call 75827, and the textures are
used in call 76024, still on context 2 and without any flush or fence command
in between to ensure that the TexSubImage commands are actually executed.</pre>
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