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    <body><span class="vcard"><a class="email" href="mailto:luziphermcleod@yahoo.ie" title="Luzipher <luziphermcleod@yahoo.ie>"> <span class="fn">Luzipher</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi] Alien: Isolation feature request"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93144">bug 93144</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi] Alien: Isolation feature request"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93144#c35">Comment # 35</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi] Alien: Isolation feature request"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93144">bug 93144</a>
              from <span class="vcard"><a class="email" href="mailto:luziphermcleod@yahoo.ie" title="Luzipher <luziphermcleod@yahoo.ie>"> <span class="fn">Luzipher</span></a>
</span></b>
        <pre>Today, since compute shaders are committed to the mesa repo (commit    
7143068296aaca8c5af3469c013a7c2a850aee84) and the llvm repo this game runs
flawlessly with nothing but "MESA_GL_VERSION_OVERRIDE=4.3
MESA_GLSL_VERSION_OVERRIDE=430" (which isn't enabled yet due to some bug that
doesn't affect Alien Isolation). I didn't see any flickery colours on fog or
anywhere else during the first level (on the Torrens).

Setting this bug to resolved. Thanks for getting it working, devs ! :-)</pre>
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