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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCom2 crashes with SIGSEGV on radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94984#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCom2 crashes with SIGSEGV on radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94984">bug 94984</a>
from <span class="vcard"><a class="email" href="mailto:esmith@feralinteractive.com" title="Edwin Smith (Feral Interactive) <esmith@feralinteractive.com>"> <span class="fn">Edwin Smith (Feral Interactive)</span></a>
</span></b>
<pre>Although XCOM 2 isn't supported on Mesa right now we'll see if we can get the
game to limit the number of buffer objects it is using if it notices the system
is getting close to the 64k limit as explained by Nicolai.
We don't know how feasible this will be and the impact it will have on
performance of XCOM 2 but given the driver side fix is none trivial we'll see
if we can at least guard against the issue and avoid the user experiencing a
SIGSEGV.</pre>
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