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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92059#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92059">bug 92059</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>(In reply to Edwin Smith (Feral Interactive) from <a href="show_bug.cgi?id=92059#c21">comment #21</a>)
<span class="quote">> Ernst Sjöstrand, the build is unlikely to be released publicly until the
> compute shaders are checked into git</span >
FYI (and for the people who are testing and are not aware):
1. Compute Shaders for radeonsi have been checked into git 6 days ago:
<a href="https://cgit.freedesktop.org/mesa/mesa/commit/?id=464cef5b06e65aa740704e4adac68b7f5fee1b88">https://cgit.freedesktop.org/mesa/mesa/commit/?id=464cef5b06e65aa740704e4adac68b7f5fee1b88</a>
2. Compute Shaders for radeonsi require a recent llvm 3.9 svn build.
3. For some (SI only?) GPUs, compute shaders will be disabled even with Linus'
current git master of the kernel, but will work with the drm-next-4.7-wip
branch from this repository:
<a href="https://cgit.freedesktop.org/~agd5f/linux/log/?h=drm-next-4.7-wip">https://cgit.freedesktop.org/~agd5f/linux/log/?h=drm-next-4.7-wip</a>
(I heard it's because this here is needed:
<a href="https://cgit.freedesktop.org/~agd5f/linux/commit/?h=drm-next-4.7-wip&id=974cf6cc403d881b9fa939cb2afed19d53afab21">https://cgit.freedesktop.org/~agd5f/linux/commit/?h=drm-next-4.7-wip&id=974cf6cc403d881b9fa939cb2afed19d53afab21</a>)
4. OpenGL 4.3 is not enabled because the mesa devs first want to solve some
problems with unreal engine 4, so if you want to test Shadow of Mordor, Alien
Isolation, etc. you still need to set
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430.</pre>
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