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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c129">Comment # 129</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Davin McCall from <a href="show_bug.cgi?id=80419#c127">comment #127</a>)
<span class="quote">> diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
> index f0245fd..d1f4ac6 100644
> --- a/src/mesa/vbo/vbo_exec_array.c
> +++ b/src/mesa/vbo/vbo_exec_array.c
> @@ -935,7 +935,9 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
> (void) check_draw_elements_data;
> #endif
>
> - vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start,
> end,
> + //vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start,
> end,
> + // count, type, indices, basevertex, 1, 0);
> + vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
> count, type, indices, basevertex, 1, 0);
> }</span >
That's not correct, but it's close. If you want the driver to ignore the
app-supplied index bounds, simply change "index_bounds_valid" to "false".</pre>
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