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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadow of Mordor beta has missing geometry with gl 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95198#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadow of Mordor beta has missing geometry with gl 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95198">bug 95198</a>
from <span class="vcard"><a class="email" href="mailto:ernstp@gmail.com" title="Ernst Sjöstrand <ernstp@gmail.com>"> <span class="fn">Ernst Sjöstrand</span></a>
</span></b>
<pre>I get very different behavior if I patch Mesa to report 4.3 support vs.
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430. Is that intended?
There's no environment variable that behaves like if I did such a Mesa patch?
Short story, much fewer issues (or harder to repro?) when patching Mesa to
report 4.3.</pre>
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