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    <body><span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
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           <td>RESOLVED
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c12">Comment # 12</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
              from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
        <pre>Frankly, I don't see how your sample is supposed to render text. The fragment
shader only accesses the font texture when nModeOut != 0u, and the value is
just passed through from the vertex buffer. According to qapitrace, nModeIn is
equal to 0 for all vertices in the final glDrawArrays call... at least based on
the apitrace, I'm pretty sure that this is not a driver bug.</pre>
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