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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>FYI, the DX10_CLAMP shader bit flushes NaNs to 0. All other floating-point
shader opcodes flush denorms to 0. 32-bit denorms can be enabled with a
significant performance cost by setting conf->float_mode (see how it's done for
FP64).</pre>
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