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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadow of Mordor beta has missing geometry with gl 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95198#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadow of Mordor beta has missing geometry with gl 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95198">bug 95198</a>
from <span class="vcard"><a class="email" href="mailto:bas@basnieuwenhuizen.nl" title="Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>"> <span class="fn">Bas Nieuwenhuizen</span></a>
</span></b>
<pre>Nicolai, the direct cause is probably in r267922 ("AMDGPU: Emit error if too
much LDS is used") which is between his good and bad revision and introduces
the error.
If I run the non-beta locally I don't get any shader that uses more than 1024
bytes of LDS.
John, did you get this error using the shadow of mordor beta?</pre>
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