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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c131">Comment # 131</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:davmac@davmac.org" title="Davin McCall <davmac@davmac.org>"> <span class="fn">Davin McCall</span></a>
</span></b>
<pre>Edwin Smith:
<span class="quote">> It might be useful to see what the Intel and/or r600 series drivers do as neither of these driver exhibit this crash in similar circumstances.</span >
I think you missed the significance of my second paragraph above - I have
established that the hang is _not_ caused by the mis-use of the
glDrawRangeElementsBaseVertex() function. So comparing how the radeonsi and
Intel/r600 drivers handle this function is not likely to help in resolving this
issue.
Davin</pre>
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