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<body><span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu][tonga] mplayer -vo=gl:yuv=2 causes VM fault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95545">bug 95545</a>
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<td>adf.lists@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu][tonga] mplayer -vo=gl:yuv=2 causes VM fault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95545#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu][tonga] mplayer -vo=gl:yuv=2 causes VM fault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95545">bug 95545</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>Doesn't affect other players using gl.
But anyway, testing with mplayer -vo gl <file> bisect came up with -
commit 70934de00eb42ba6fc43d104875962dfb260a1b3
Author: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Date: Thu Apr 21 21:41:59 2016 +0200
radeonsi: add new SDMA texture copy code
This implements:
- Linear-to-linear partial copies. (unaligned)
- Tiled-to-linear and linear-to-tiled partial copies.
(unaligned except 1-2 Bpp)
- Tiled-to-tiled partial copies aligned to 8x8.
v2: Extend the SDMA L2T VM fault workaround to T2L.
- Same algorithm, just applied to T2L.
(and using a 0-based address and surface.bo_size instead of
buf->size)</pre>
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