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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Bioshock Infinite and DiRT Showdown perform very poorly on any GPU with GCN >=1.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95474#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Bioshock Infinite and DiRT Showdown perform very poorly on any GPU with GCN >=1.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95474">bug 95474</a>
from <span class="vcard"><a class="email" href="mailto:0xe2.0x9a.0x9b@gmail.com" title="Jan Ziak <0xe2.0x9a.0x9b@gmail.com>"> <span class="fn">Jan Ziak</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=124063" name="attach_124063" title="kcachegrind screenshot: _mesa_FenceSync">attachment 124063</a> <a href="attachment.cgi?id=124063&action=edit" title="kcachegrind screenshot: _mesa_FenceSync">[details]</a></span>
kcachegrind screenshot: _mesa_FenceSync
I ran callgrind on Bioshock with mesa-git.
Callgrind instrumentation was enabled only when the Bioshock benchmark was
rendering frames from the game. The benchmark graphics quality was set to
Medium.
The screenshot I am sending indicates that Bioshock expects a faster
_mesa_FenceSync implementation.</pre>
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