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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi tessellation] Random "texture flickering" (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96239#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi tessellation] Random "texture flickering" (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96239">bug 96239</a>
              from <span class="vcard"><a class="email" href="mailto:bas@basnieuwenhuizen.nl" title="Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>"> <span class="fn">Bas Nieuwenhuizen</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=124151" name="attach_124151" title="ci-64-tess-blocks.patch">attachment 124151</a> <a href="attachment.cgi?id=124151&action=edit" title="ci-64-tess-blocks.patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=96239&attachment=124151'>[review]</a>
ci-64-tess-blocks.patch

Does the attached patch help? If not I would appreciate it if someone could
find the first commit that fails (using e.g. bisect).

Also, I noticed all reporters use hawaii/grenada pro chips. If anyone with a
different chip also has this issue, please let me know.</pre>
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