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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi tessellation] Random "texture flickering" (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96239#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi tessellation] Random "texture flickering" (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96239">bug 96239</a>
from <span class="vcard"><a class="email" href="mailto:0xe2.0x9a.0x9b@gmail.com" title="Jan Ziak <0xe2.0x9a.0x9b@gmail.com>"> <span class="fn">Jan Ziak</span></a>
</span></b>
<pre>(In reply to Bas Nieuwenhuizen from <a href="show_bug.cgi?id=96239#c4">comment #4</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=124151" name="attach_124151" title="ci-64-tess-blocks.patch">attachment 124151</a> <a href="attachment.cgi?id=124151&action=edit" title="ci-64-tess-blocks.patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=96239&attachment=124151'>[review]</a> [review]
> ci-64-tess-blocks.patch
>
> Does the attached patch help? If not I would appreciate it if someone could
> find the first commit that fails (using e.g. bisect).
>
> Also, I noticed all reporters use hawaii/grenada pro chips. If anyone with a
> different chip also has this issue, please let me know.</span >
Unfortunately, ci-64-tess-blocks.patch is making the issue more severe. The
frequency of "black triangles on screen" in Tomb Raider is higher.</pre>
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