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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c132">Comment # 132</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:esmith@feralinteractive.com" title="Edwin Smith (Feral Interactive) <esmith@feralinteractive.com>"> <span class="fn">Edwin Smith (Feral Interactive)</span></a>
</span></b>
<pre>(In reply to Davin McCall from <a href="show_bug.cgi?id=80419#c131">comment #131</a>)
<span class="quote">> I think you missed the significance of my second paragraph above - I have
> established that the hang is _not_ caused by the mis-use of the
> glDrawRangeElementsBaseVertex() function. So comparing how the radeonsi and
> Intel/r600 drivers handle this function is not likely to help in resolving
> this issue.</span >
OK, I'll leave this one with you but if you need anything else from Feral let
us know.</pre>
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