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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GRID Autosport crash on loading race"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96444#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GRID Autosport crash on loading race"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96444">bug 96444</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Okay, that's an error during shader compilation - I missed that in the log you
posted. Seems like a very large shader runs into problem with branch lowering,
probably something that's not properly implemented in LLVM yet.
Can you run with the environment variable R600_DEBUG=ps,vs,gs,tcs,tes set and
post the log output? (This allows us to extract the problematic shader before
it is passed to LLVM - the output will be rather large.)
P.S.: For future reference, it's helpful to use `ps f` (maybe in a combination
like ps afx) to get a tree view of processes. Together with the CPU time spent
in each process, it's a good help in figuring out which is the correct process
to attach to.</pre>
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