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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeonsi driver, X crash while playing "Spec ops: the line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=90481#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeonsi driver, X crash while playing "Spec ops: the line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=90481">bug 90481</a>
from <span class="vcard"><a class="email" href="mailto:bas@basnieuwenhuizen.nl" title="Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>"> <span class="fn">Bas Nieuwenhuizen</span></a>
</span></b>
<pre>I tried the attached apitrace, but the segfault most likely occurs because of
the trimmed apitrace: the crash is because there is no index buffer bound in
one of the glDrawRangeEelements, which results in interpreting the offset as a
pointer and segfaults.
It is *very* unlikely that this is the bug from the original report, as it
should have no side effects besides a segfault of the game.
Could you try to create an untrimmed apitrace which reproduces the issue and
upload it somewhere?</pre>
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