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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96541">96541</a>
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<th>Summary</th>
<td>Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>adf.lists@gmail.com
</td>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=124549" name="attach_124549" title="elemental bad rendering">attachment 124549</a> <a href="attachment.cgi?id=124549&action=edit" title="elemental bad rendering">[details]</a></span>
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <<a href="mailto:bas@basnieuwenhuizen.nl">bas@basnieuwenhuizen.nl</a>>
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.</pre>
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