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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96541">96541</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>adf.lists@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=124549" name="attach_124549" title="elemental bad rendering">attachment 124549</a> <a href="attachment.cgi?id=124549&action=edit" title="elemental bad rendering">[details]</a></span>
elemental bad rendering

R9285 git llvm agd5f drm-next-4.18-wip since mesa -

commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <<a href="mailto:bas@basnieuwenhuizen.nl">bas@basnieuwenhuizen.nl</a>>
Date:   Tue May 31 14:11:49 2016 +0200

    radeonsi: Decompress DCC textures in a render feedback loop.

    By using a counter to quickly reject textures that are not
    bound to a framebuffer, the performance impact when binding
    sampler_views/images is not too large.

Unreal elemental mis-renders metalwork.</pre>
        </div>
      </p>


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