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    <body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92059">bug 92059</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92059#c25">Comment # 25</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92059">bug 92059</a>
              from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
        <pre>As far as I'm concerned everything looks good on my R9 290 with the stack
detailed below and no special environment variables (not needed since radeonsi
started supporting 4.3/4.30 natively.

The only "glitch" I'm seeing is, that the player character shown during load
screens gets a wet look right before the image switches over to the actual
game. But that might also be a game bug and since it doesn't affect gameplay, I
don't really care.

Thanks to everyone involved who made > 30 FPS with (almost) full details at
2560×1440 possible.


The current stack I'm using:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1</pre>
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