<div dir="ltr">Are you saying that this is outdated: <a href="https://wayland.freedesktop.org/faq.html#heading_toc_j_12">https://wayland.freedesktop.org/faq.html#heading_toc_j_12</a><div><br></div><div><span style="color:rgb(0,0,0);font-family:Times;font-size:medium"><i>A more subtle point is that libGL.so includes the GLX symbols, so linking to that library will pull in all the X dependencies. This means that we can't link to full GL without pulling in the client side of X, so we're using GLES2 for now. Longer term, we'll need a way to use full GL under Wayland.</i></span><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jun 21, 2016 at 1:27 AM, Daniel Stone <span dir="ltr"><<a href="mailto:daniel@fooishbar.org" target="_blank">daniel@fooishbar.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<span class=""><br>
On 21 June 2016 at 04:24, Rainer Hochecker <<a href="mailto:fernetmenta@kodi.tv">fernetmenta@kodi.tv</a>> wrote:<br>
> Thanks a lot.<br>
> Would you know if/when Wayland will support OpenGL?<br>
<br>
</span>Er, it always has ... ?<br>
<br>
It will never support GLX (as the name implies, that's X-specific),<br>
but EGL is perfectly capable of creating OpenGL contexts. It works<br>
fine.<br>
<br>
Cheers,<br>
Daniel<br>
</blockquote></div><br></div>