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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] "Dreamfall Chapters: The longest Journey" shows visual corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96622#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] "Dreamfall Chapters: The longest Journey" shows visual corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96622">bug 96622</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=96622#c1">comment #1</a>)
<span class="quote">> Thanks for opening the separate report.</span >
No need to thank me for that. It's easier for everybody this way. ;-) (Btw, I
marked <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [radeonsi] Dreamfall Chapters: one shader fails to compile, minor visual corruption"
href="show_bug.cgi?id=96602">bug 96602</a> as resolved yesterday, even though
<<a href="http://reviews.llvm.org/D21551">http://reviews.llvm.org/D21551</a>> is not commited yet. That might have been a
bit rash. In case you need it open for tracking/remembering to ping D21551 if
needed, let me know and I reopen it.)
<span class="quote">> Can you create an apitrace that shows the visual corruption?</span >
Sure. You can find the trace in compressed form at
<<a href="http://dev.carbon-project.org/debian/mesa.bugs/96622/dfc.trace.xz">http://dev.carbon-project.org/debian/mesa.bugs/96622/dfc.trace.xz</a>>. Please
note, that you will need a password and user name to access the trace, since
it's ~ 1.2 GB in size even in compressed form (~ 2.6 GB uncompressed) and I
want to prevent needless downloads. According to my records you should already
have working login credentials from a prior report/trace. If you need me to
reset the password, just let me know (other known Mesa developers wanting to
have a look at the file, can contact me for credentials by private e-mail).
The trace shows my graphics settings for the game at the beginning to allow you
to recreate the setup, should you gain/have access to the game.
The first sequence after the loading screen doesn't show a glitch in the trace,
even though I saw some white pixels on the balcony while recording.
The corruption from <span class=""><a href="attachment.cgi?id=124647" name="attach_124647" title="Screenshot showing visual corruption with game version 5.1.1 on radeonsi">attachment 124647</a> <a href="attachment.cgi?id=124647&action=edit" title="Screenshot showing visual corruption with game version 5.1.1 on radeonsi">[details]</a></span> can be seen after the second loading
screen.
The trace was recorded with the same stack and game version as described in
<a href="show_bug.cgi?id=96622#c0">comment #0</a>.
Let me know, if you need anything else.</pre>
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