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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96731#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96731">bug 96731</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>There is nothing obviously wrong with the last shader(s) in the bad log - and
unfortunately, the logs are not really comparable: the first genuine difference
is in TGSI, which means that a different sequence of OpenGL calls happened in
the two runs. This makes it basically impossible to figure out the problem.
To make progress on this bug, could you please record an apitrace of the game,
and see if you can reproduce the lockups by playing back the trace? If this
works, please provide
1. the trace file itself (e.g. upload on Google Drive)
2. before and after logs of playing back the trace like Michel asked for.</pre>
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