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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression bisected] R600 fp64 and glsl-4.00 piglit failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96782#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression bisected] R600 fp64 and glsl-4.00 piglit failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">bug 96782</a>
from <span class="vcard"><a class="email" href="mailto:lothmordor@gmail.com" title="James Harvey <lothmordor@gmail.com>"> <span class="fn">James Harvey</span></a>
</span></b>
<pre>Hi Jan,
Yes, the patch fixed all of the regressed piglits. It looks like these are
now fixed as well:
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-bvec4:
fail pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail
pass
Thanks!
Tested-by: James Harvey <<a href="mailto:lothmordor@gmail.com">lothmordor@gmail.com</a>></pre>
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