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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Awesomenauts cannot launch AMD PITCAIRN"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96678#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Awesomenauts cannot launch AMD PITCAIRN"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96678">bug 96678</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Hi Joost, nice to see you here :)
He's indeed running the open-source radeonsi driver. The shader being compiled
is very simple and probably from the glClear() call. Those don't usually crash,
and I can compile the LLVM IR from the log here just fine.
Quentin: Could you please install debug packages of 32-bit LLVM and Mesa so
that we can get a more informative backtrace?
With the debug packages installed, also try running the game from gdb, and
produce a detailed backtrace using `bt full` after the crash.</pre>
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