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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96731#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96731">bug 96731</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=96731#c1">comment #1</a>)
<span class="quote">> Matt, any ideas offhand?
>
> Arek, can you attach the stderr output from running the game with the
> environment variable
>
> R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes
>
> with and without the commit in question?</span >
For obtaining the hanging shader, setting GALLIUM_DDEBUG=800 and attaching the
created log file is better. The issue would have been pretty obvious from that.</pre>
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