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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Aliasing when using vdpau with mpv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96860#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Aliasing when using vdpau with mpv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96860">bug 96860</a>
from <span class="vcard"><a class="email" href="mailto:nfxjfg@gmail.com" title="nfxjfg@gmail.com">nfxjfg@gmail.com</a>
</span></b>
<pre><span class="quote">> Does this happen with -vo vdpau as well?</span >
No. It didn't happen with mapping video mixer output surfaces in GL either.
This issue came up because mpv started to map video surface textures directly.
<span class="quote">> If not it sounds like the deinterlacing shader in mpv doesn't work 100% correctly.</span >
Any clue what could be wrong? (See linked mpv bug report.)
Also, another user replied and claimed it got fixed by updating to Mesa 12.</pre>
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