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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">bug 97003</a>
from <span class="vcard"><a class="email" href="mailto:kudahkukarek@gmail.com" title="kudahkukarek@gmail.com">kudahkukarek@gmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=125187" name="attach_125187" title="valgrind --leak-check=full --trace-children=yes --vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes --smc-check=all wine DDDA.exe">attachment 125187</a> <a href="attachment.cgi?id=125187&action=edit" title="valgrind --leak-check=full --trace-children=yes --vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes --smc-check=all wine DDDA.exe">[details]</a></span>
valgrind --leak-check=full --trace-children=yes
--vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes
--smc-check=all wine DDDA.exe
(In reply to Michel Dänzer from <a href="show_bug.cgi?id=97003#c1">comment #1</a>)
<span class="quote">> Can you run the game with
>
> valgrind --leak-check=full [game command line]
>
> and attach the corresponding valgrind output?
>
> Please make sure at least radeonsi_dri.so has debugging symbols available
> for this.</span >
It does not launch under valgrind for me, it dies from unknown instruction in
ntdll (log attached)
vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory running
out, the game does not cause system OOM.</pre>
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