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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">97003</a>
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<th>Summary</th>
<td>[d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>kudahkukarek@gmail.com
</td>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>Steps to reproduce:
1. Launch the game
2. Find a new location entrance (e.g. Cassardis gate)
3. Go back and forth between locations a few times, the game will eventually
crash with "ERR08 : Memory overrun." (<a href="http://i.imgur.com/oPfFvq9.png">http://i.imgur.com/oPfFvq9.png</a>)
Workaround: R600_DEBUG=mono fixes this
glxinfo:
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0)
(0x6818)
Version: 12.1.0
Accelerated: yes
Video memory: 2048MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.2
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0</pre>
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