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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">bug 97003</a>
from <span class="vcard"><a class="email" href="mailto:kudahkukarek@gmail.com" title="kudahkukarek@gmail.com">kudahkukarek@gmail.com</a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=97003#c3">comment #3</a>)
<span class="quote">> valgrind doesn't understand some (not very) recent AMD specific instructions
> yet. I build everything with -march=amdfam10 -mtune=native to avoid this.</span >
Ok, I'll recompile wine and try again.
<span class="quote">> Right, but video memory leaks are usually accompanied by corresponding
> system memory leaks, which can be caught by valgrind.</span >
True, the game does noticeably leak system memory (1.5+ GiB footprint with
precompiled shaders vs 500 MB with mono)</pre>
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