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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">bug 97003</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to kudahkukarek from <a href="show_bug.cgi?id=97003#c2">comment #2</a>)
<span class="quote">> It does not launch under valgrind for me, it dies from unknown instruction
> in ntdll (log attached)
>
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC</span >
valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=amdfam10 -mtune=native to avoid this.
<span class="quote">> Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory
> running out, the game does not cause system OOM.</span >
Right, but video memory leaks are usually accompanied by corresponding system
memory leaks, which can be caught by valgrind.</pre>
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