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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">bug 97003</a>
from <span class="vcard"><a class="email" href="mailto:kudahkukarek@gmail.com" title="kudahkukarek@gmail.com">kudahkukarek@gmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=125253" name="attach_125253" title="valgrind_output_i686">attachment 125253</a> <a href="attachment.cgi?id=125253&action=edit" title="valgrind_output_i686">[details]</a></span>
valgrind_output_i686
I rebuilt wine with -march=amdfam10 and still get the same error (log
attached), I also tried building with -march=i686 -mtune=generic and running
valgrind on wine-1.7.44-gallium-nine binary from playonlinux with the same
outcome. I tried both valgrind-3.11 from xenial repo and valgrind-3.12-svn from
some random ppa. All other 3d wine games crash as well even if they use OpenGL,
though tracing explorer.exe works.
(In reply to Michel Dänzer from <a href="show_bug.cgi?id=97003#c3">comment #3</a>)
<span class="quote">> valgrind doesn't understand some (not very) recent AMD specific instructions
> yet. I build everything with -march=amdfam10 -mtune=native to avoid this.</span >
AMD-specific or AMD64-specific? Either way, I use an Intel CPU and 32-bit wine.
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 8
On-line CPU(s) list: 0-7
Thread(s) per core: 2
Core(s) per socket: 4
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 60
Model name: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
Stepping: 3
CPU MHz: 3900.039
CPU max MHz: 3900,0000
CPU min MHz: 800,0000
BogoMIPS: 6999.79
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 8192K
NUMA node0 CPU(s): 0-7
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx
pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology
nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est
tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt
tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm tpr_shadow vnmi
flexpriority ept vpid fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms invpcid
rtm xsaveopt dtherm ida arat pln pts</pre>
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