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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">bug 97003</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>0x36 looks like a segment override (ss segment) prefix (0x89 would be a mov),
so nothing new.
This looks like a valgrind bug to me:
<a href="https://bugs.kde.org/show_bug.cgi?id=344139">https://bugs.kde.org/show_bug.cgi?id=344139</a> which seems old, in particular no
updates since over a year (and specifically mentions wine is using such segment
override prefixes).</pre>
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