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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [radeonsi] Graphics lockup while playing tf2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93649#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [radeonsi] Graphics lockup while playing tf2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93649">bug 93649</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>This is certainly a bug in our driver (unlike what was written on the Github
tracker, a game *can* cause a hang e.g. by writing an infinite loop in a
shader, but that seems exceedingly unlikely in the case of TF2). The problem
with this particular bug is that it seems non-deterministic (i.e. not reliably
reproducible), and that makes it hard to debug.</pre>
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