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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c142">Comment # 142</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>I've seen plenty of GPU hangs with XCOM: Enemy Within. It's basically the same
game with a little more content, but not much.
The reproducibility is random. The hangs usually happen between 1 minutes and 8
hours.
In my case, this is the data I've been able to obtain:
- Reproduced on everything I was testing on: Hawaii (radeon), Tonga, Polaris11
(amdgpu)
- It occurs with many different shaders, among which there are a few very
simple ones. (no scratch or spills, a few ifs, no loops)
- Disabling HyperZ has no effect.
- Disabling CE has no effect.
- VM faults never occur.
- The hangs don't seem to have anything in common.
Action items:
- Reproduce the hang and do a hardware scan dump (it can only be done in the
AMD office AFAIK), and send it to hardware teams.</pre>
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