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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Bioshock Infinite and DiRT Showdown perform very poorly on any GPU with GCN >=1.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95474#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Bioshock Infinite and DiRT Showdown perform very poorly on any GPU with GCN >=1.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95474">bug 95474</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>I've done some profiling.
Bioshock Infinite:
- the game is CPU-bound most of the time
- some small performance enhancements have landed already
- the FenceSync optimization is a work in progress, expect a 30% improvement
- most of the scratch buffer usage is for private memory, not VGPR spilling
(this may be a defect in our indirect indexing)
- if I'm not taking private memory usage into account, it's still in top 2 of
the worst VGPR spilling apps
DiRT Showdown:
- the game is GPU-bound
- there are a bunch of very slow pixel shaders using while loops, it's unclear
how to make them faster
- most of the scratch buffer usage is for VGPR spilling
- it's in top 2 of the worst VGPR spilling apps</pre>
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