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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WORKSFORME - list of 12 dEQP-GLES2 tests causing systematic GPU lockups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97122#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WORKSFORME - list of 12 dEQP-GLES2 tests causing systematic GPU lockups"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97122">bug 97122</a>
from <span class="vcard"><a class="email" href="mailto:issor.oruam@gmail.com" title="Mauro Rossi <issor.oruam@gmail.com>"> <span class="fn">Mauro Rossi</span></a>
</span></b>
<pre>Hi Nicolai,
thanks a lot for your commitment and help.
Now I also learned how to run deqp on linux
I confirm that with the llvm 3.8.1 and later I see no GPU lockups.
Being oibaf ppa not affected, the resolution happened between 3.8.0 and 3.8.1
and has to be related to SI lowering, that's a lot of useful info for my
problem.
Cheers!
Mauro
Test Sessions:
--------------
cmake . -DDEQP_TARGET=x11_egl
make
cd ./modules/gles2
./deqp-gles2 -n dEQP-GLES2.functional.shaders.loops.*
Test Session 1: padoka ppa (mesa 12.1 and llvm 4.0.0)
---------------------------------------------------
utente@utente-desktop:~$ glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.2 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL version string: 3.0 Mesa 12.1.0-devel - padoka PPA
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 12.1.0-devel - padoka PPA
utente@utente-desktop:~$ glxinfo | grep LLVM
Device: AMD TAHITI (DRM 2.43.0 / 4.4.0-31-generic, LLVM 4.0.0) (0x679a)
OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0 /
4.4.0-31-generic, LLVM 4.0.0)
Result: dEQP-GLES2.functional.shaders.loops.* 100% ok and no GPU lockups
DONE!
Test run totals:
Passed: 624/624 (100.0%)
Failed: 0/624 (0.0%)
Not supported: 0/624 (0.0%)
Warnings: 0/624 (0.0%)
Test Session 2: oibaf ppa (mesa 12.1 and llvm 3.8.1)
--------------------------------------------------
utente@utente-desktop:~$ glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.1.0-devel
OpenGL version string: 3.0 Mesa 12.1.0-devel
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 12.1.0-devel
utente@utente-desktop:~$ glxinfo | grep LLVM
Device: AMD TAHITI (DRM 2.43.0 / 4.4.0-31-generic, LLVM 3.8.1) (0x679a)
OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0 /
4.4.0-31-generic, LLVM 3.8.1)
Result: dEQP-GLES2.functional.shaders.loops.* are 100% ok and no GPU lockups
DONE!
Test run totals:
Passed: 624/624 (100.0%)
Failed: 0/624 (0.0%)
Not supported: 0/624 (0.0%)
Warnings: 0/624 (0.0%)
Test Session 3: default Ubuntu 16.04 (mesa 11.2 and llvm 3.8.0)
-------------------------------------------------------------
utente@utente-desktop:~$ glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0
OpenGL version string: 3.0 Mesa 11.2.0
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0
utente@utente-desktop:~$ glxinfo | grep LLVM
Device: AMD TAHITI (DRM 2.43.0, LLVM 3.8.0) (0x679a)
OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.8.0)
Result: Full screen artifacts and GPU lockup, but clearly llvm version related</pre>
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