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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97305#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">bug 97305</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>I agree with Ilia. There should be no requirement for an alignment greater than
the "texel" size, that really wouldn't make sense given how the hardware works.
Can you please try with 16-but-not-256 alignment?</pre>
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