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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97305#c8">Comment # 8</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">bug 97305</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
        <pre><span class="quote">> Nonetheless given that AMD always sets it to 256 ...</span >

Not true. The Mesa driver is also developed by us. Nicolai and me work for AMD.
There is also the Vulkan driver which returns "1 byte" for the texture buffer
alignment.</pre>
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