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<body><span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">bug 97305</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Resolution</td>
<td>---
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<td>NOTABUG
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97305#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">bug 97305</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN cards
only require 4 byte alignment there.
All other buffer binding points require 1, 2, or 4 bytes depending on the texel
size. It's really min(texel_size, 4).
Whatever the closed OpenGL driver reports doesn't correspond to the reality.
The limits reported by our Vulkan driver are very similar to Mesa.</pre>
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