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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeonsi driver, X crash while playing "Spec ops: the line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=90481#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeonsi driver, X crash while playing "Spec ops: the line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=90481">bug 90481</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>I also still get hangs, but they seem to be less frequent than they used to be.
However, the framerate seems to be a bit lower compared to the last time I
tested - ~70 vs. (iirc) 80+ FPS in the menu - so maybe it's just that. Both the
game and glamor were using the updated Mesa version.
Curiously, the first freeze I got when testing didn't look like a GPU lockup
but rather a (partial) X server lockup: all blocks were at 0% in radeontop and
I was able to switch to a different VT using Ctrl+Alt+F1, and while switching
back to X blocked further VT switches I was able to restart the X server
normally (the log indicated a clean shutdown) and everything including OpenGL
seemed to work fine after that.
The freeze lockup I got was a proper GPU lockup though - Event Engine and
Texture Adresser at 0%, everything else at 100%, unable to switch VTs even with
chvt over ssh.
Kernel: 4.7.0-gentoo
Mesa: git-50b49d2
LLVM: r278309</pre>
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