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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeonsi driver, X crash while playing "Spec ops: the line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=90481#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeonsi driver, X crash while playing "Spec ops: the line""
href="https://bugs.freedesktop.org/show_bug.cgi?id=90481">bug 90481</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=125765" name="attach_125765" title="Crash information">attachment 125765</a> <a href="attachment.cgi?id=125765&action=edit" title="Crash information">[details]</a></span>
Crash information
One segfault I observed was due sctx->b.dma.cs->current.buf being NULL in
cik_sdma.c:377 (the first radeon_emit call in that block). Attached is the full
stack trace and some additional info.
Another crash didn't have any Mesa stack frames. Not sure what's going on
there.
I played a bit using amdgpu-pro 16.30.3.306809 (on top of the upstream 4.7.0
amdgpu kernel module), and there were no crashes or lockups. Also, the game
runs noticeable faster on the blob :(</pre>
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