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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Saints Row IV causes GPU lockup on Linux"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93475#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Saints Row IV causes GPU lockup on Linux"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93475">bug 93475</a>
from <span class="vcard"><a class="email" href="mailto:holthuis.jan@googlemail.com" title="Jan Holthuis <holthuis.jan@googlemail.com>"> <span class="fn">Jan Holthuis</span></a>
</span></b>
<pre>I uploaded an apitrace file at: <a href="https://transfer.sh/ufSHo/saintsrow4.trace">https://transfer.sh/ufSHo/saintsrow4.trace</a>
I've set the Steam launch options to this:
MESA_GL_VERSION_OVERRIDE=4.1 MESA_GLSL_VERSION_OVERRIDE=410 apitrace32 trace -a
gl -o ~/saintsrow4.trace %command%
Using R600_DEBUG=nosb fixes the GPU lockup.
Here's my setup:
$ cat /proc/cpuinfo | grep -m 1 "model name"
model name : AMD A6-3410MX APU with Radeon(tm) HD Graphics
$ glxinfo | grep -E "^OpenGL.*string:"
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD SUMO (DRM 2.45.0 / 4.7.1-1-ARCH,
LLVM 3.8.1)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.0.1
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 12.0.1
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 12.0.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00</pre>
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