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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97461#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97461">bug 97461</a>
from <span class="vcard"><a class="email" href="mailto:lem.jjr@gmail.com" title="Lem <lem.jjr@gmail.com>"> <span class="fn">Lem</span></a>
</span></b>
<pre>I just verified it with a new apitrace. There is indeed glFenceSync() being
called. Frame 3 now looks like:
1510 @0 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0) =
0x8c47bf0
1511 @0 glFlush()
1512 @0 glClientWaitSync(sync = 0x8c47bf0, flags = GL_SYNC_FLUSH_COMMANDS_BIT,
timeout = 0) = GL_TIMEOUT_EXPIRED
1513 @0 glClientWaitSync(sync = 0x8c47bf0, flags = 0x0, timeout = 0) =
GL_ALREADY_SIGNALED
1514 @0 glBegin(mode = GL_QUADS)
1515 @0 glTexCoord2d(s = 0, t = nan)
...
1523 @0 glEnd()
1524 @0 glXSwapBuffers(dpy = 0x88db6a0, drawable = 83886088)
and onto Frame 4, and so forth.</pre>
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