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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97461#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97461">bug 97461</a>
from <span class="vcard"><a class="email" href="mailto:lem.jjr@gmail.com" title="Lem <lem.jjr@gmail.com>"> <span class="fn">Lem</span></a>
</span></b>
<pre>Hi Marek,
Thanks for the patch. I *think* it worked. I fumbled my way through building
mesa (git cloning and applying the patch was easy), then copying just the new
mesa/lib/gallium/radeonsi_dri.so to
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so , leaving everything else
(binaries, libraries) as it is with the Padoka PPA, and now fs-uae will run
with fences enabled.
I haven't done any other tests (games etc) for any regressions.
Cheers</pre>
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