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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [radeonsi] Graphics lockup while playing tf2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93649#c28">Comment # 28</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [radeonsi] Graphics lockup while playing tf2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93649">bug 93649</a>
from <span class="vcard"><a class="email" href="mailto:vedran@miletic.net" title="Vedran Miletić <vedran@miletic.net>"> <span class="fn">Vedran Miletić</span></a>
</span></b>
<pre>(In reply to AmarildoJr from <a href="show_bug.cgi?id=93649#c27">comment #27</a>)
<span class="quote">> (In reply to Marek Olšák from <a href="show_bug.cgi?id=93649#c26">comment #26</a>)
> > (In reply to AmarildoJr from <a href="show_bug.cgi?id=93649#c25">comment #25</a>)
> > > Marek, since you work for AMD, I wonder if you could get a few hints for the
> > > fix on Catalyst's sources?
> >
> > It's not so simple. This is a bug somewhere in the Mesa driver such that
> > looking at other drivers won't likely help.
>
> This is a very weird issue. I think it may not be in Mesa, and here's why:
>
> * On Debian Jessie with kernel 3.16 and Mesa 10.3, the problem doesn't
> happen;
> * On the same Debian, but with mesa backported, the problem also doesn't
> happen;
> * On the same Debian with Mesa backported and the Kernel backported, the
> problem still doesn't happen;
> * On Arch Linux with Mesa downgraded to 10.3, the problem happens;
> * On the same Arch Linux with Mesa and Kernel downgraded (Kernel to version
> 3.16 and even 3.10), the problem still happens;
> * I'm not 100% sure I downgraded the Firmware on Arch, but I'll try today
> since I'm testing a few drivers in Linux;
> * On vanilla Arch with Catalyst/FGLRX, the problem doesn't happen;
>
> So I do think this issue is much bigger than everybody thinks and only
> happens with a certain combination of Mesa, Kernel, Firmware, and possibly
> libdrm, llvm, and other pieces of software as well.
>
> What I really think is that VALVe should investigate this since this problem
> started happening after they introduced mandatory Texture Streaming.</span >
Is the elephant in the room in this case the LLVM version difference between
the two setups?</pre>
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