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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Invalid sampler settings cause full GPU reset"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97524#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Invalid sampler settings cause full GPU reset"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">bug 97524</a>
              from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
        <pre>Oh I see what's happening.

That's my fault.

The paths to the shader files were hardcoded as absolute paths.

Look for:
readFile( "/home/matias/Projects/MesaRing0Bug/src/VertexShader_vs.glsl", data,
FILE_BUF );

and:
readFile( "/home/matias/Projects/MesaRing0Bug/src/PixelShader_ps.glsl", data,
FILE_BUF );

Change the hardcoded paths, and try again. Sorry about that.</pre>
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