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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Engine corrupted preview viewport"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">97852</a>
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<th>Summary</th>
<td>Unreal Engine corrupted preview viewport
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>mw@graph-ix.net
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<pre>Created <span class=""><a href="attachment.cgi?id=126603" name="attach_126603" title="Viewport corruption">attachment 126603</a> <a href="attachment.cgi?id=126603&action=edit" title="Viewport corruption">[details]</a></span>
Viewport corruption
Unreal Engine 4.13.1 editor shows corrupted preview viewports when at least one
of the following post-processing effects is active in a viewport:
* Motion Blur
* Tonemapper
A screenshot of a viewport segment is attached.
When both effects are turned off, viewports appear to render correctly.
Graphics card: AMD TONGA chipset (Radeo R9 380)
Mesa version: 12.1~git1600917222200.073129c~x~padoka0 on Ubuntu 16.04 with
Padoka PPA
glxinfo:
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL version string: 3.0 Mesa 12.1.0-devel - padoka PPA
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 12.1.0-devel - padoka
PPA</pre>
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