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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Intel D845GVAD2 ubuntu 15.10 GPU Hangs - stuck on render ring"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93456">bug 93456</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>XOrg git
</td>
<td>10.6
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i830
</td>
</tr></table>
<p>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Intel D845GVAD2 ubuntu 15.10 GPU Hangs - stuck on render ring"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93456#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Intel D845GVAD2 ubuntu 15.10 GPU Hangs - stuck on render ring"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93456">bug 93456</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>There were improvements pushed in kernel and Mesa that will benefit to your
system, so please re-test with latest kernel & Mesa to see if this issue is
still occurring (including new installer in
<a href="https://01.org/linuxgraphics/downloads">https://01.org/linuxgraphics/downloads</a>)
Kernel: 4.2.0-16-generic
Platform: 82845G/GL[Brookdale-G]/GE - (pci id: 0x2562)
Mesa: 10.6.0 [Please confirm your mesa version]
In the meantime, assigning to Mesa product (please let me know if I am mistaken
with this GPU Hang).
>From this error dump, hung is happening in render ring batch with active head
at 0x00000154, with 0x41900000 (2D UNKNOWN) as IPEHR.
Batch extract (around 0x00000154):
0x00000128: 0x7d030081: 3DSTATE_LOAD_STATE_IMMEDIATE_2
0x0000012c: 0x82000180: TB0C
0x00000130: 0x02000180: TB0A
0x00000134: 0x7d030804: 3DSTATE_LOAD_STATE_IMMEDIATE_2
0x00000138: 0x01481000: TM0S0: offset=0x01481000,
0x0000013c: 0x02205cc0: TM0S1: height=17, width=23,
0x00000140: 0x7c08c088: TM0S2: pitch=3972,
0x00000144: 0x7f1c000b: TM0S3
0x00000148: 0x41c00000: TM0S4: dflt color
0x0000014c: 0x41900000: 2D UNKNOWN
0x00000150: 0x4455c000: XY_SETUP_MONO_PATTERN_SL_BLT (rgb enabled, alpha
disabled, src tile 1, dst tile 0)
Bad count in XY_SETUP_MONO_PATTERN_SL_BLT
0x00000154: 0x3f800000: format 8888, pitch 0, rop 0x80, clipping
disabled,
0x00000158: 0x00000000: cliprect (0,0)
0x0000015c: 0x41900000: cliprect (0,16784)
0x00000160: 0x444fc000: setup dst offset 0x444fc000
0x00000164: 0x3f800000: setup background color
0x00000168: 0x00000000: setup foreground color
0x0000016c: 0x00000000: mono pattern dw0
0x00000170: 0x444fc000: mono pattern dw1
0x00000158: 0x00000000: MI_NOOP</pre>
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